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Texturepacker sdl
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#TEXTUREPACKER SDL FULL#
#TEXTUREPACKER SDL PASSWORD#
Uses explicit casts on all functions returning generic void*, allows for more strict C++ compile-time checks but it’s still full pure C compliant.
Fixes broken crt effect in 圆4, due to mismatched bool for uint8_t causing misalignment of indexed data.
Updates sample “Forest” to showcase new image-based tileset and object list features.
Adds TLN_ERR_REF_LIST error value to signal bad TLN_ObjectList reference.
Fixes TLN_GetLayerTile() crashing when passing negative x.
Tileset: adds new function TLN_CreateImageTileset() and TLN_TileImage struct.
ObjectList: Adds TLN_GetListNumObjects(), TLN_GetListObject() and TLN_ObjectInfo struct.
ObjectList: Renames old TLN_AddObjectToList() to TLN_AddTileObjectToList().
ObjectList: Removes old TLN_AddSpriteToList(), TLN_GetObjectsInReigion() and TLN_Object struct.
Adds support for Tiled editor image-based tilesets and objet layers.
Keep in mind that bitmaps must have less than 255 unique colors
Supports loading of 24/32 bpp png on the fly.
json array for spritesheet loader, compatible with Aseprite, Texturepacker, Piskel…
Fixes broken loading of txt-based spritesheets in 2.6.0.
Samples: removes usage of old sqx files for sprite animation and replaces with TLN_CreateSpriteAnimation() (shooter, supermarioclone, forest).
Fixes compiler-induced optimization bugs in built-in window.
CRT effect: when disabled always uses nearest-neighbor interpolation.
Removes parameter “count” in TLN_CreateSpriteSequence(), now gets detected from sprite names.
Adds sprite masking: TLN_EnableSpriteMasking() and TLN_SetSpritesMaskRegion().
Adds sprite linked list order: TLN_SetFirstSprite() and TLN_SetNextSprite.
Window: fullscreen windows are desktop borderless instead of exclusive.
#TEXTUREPACKER SDL PASSWORD#
Forest sample adds optional parameter to specify resource pack file and encryption password.
Updated ResourcePacker loader to collision-free hashes (get packer get at ).
tmx loader: more layers and shared tileset (.tsx) on several layers
Tileset sequences: a frame and the target tile can be the same.
Slotted animations used only by palette (color cycle)
Home
About
Donate
Blog
Saab 9 3 ecu tuning
Dc unlocker modem zte mf190
Vlf receiver kit
Pitstop pro tutorial
The prisoner of zenda 1922
Star trek voyager season 4 episode 4
Apple mobile device service missing
Export wordfast to word
Texturepacker sdl
Certina ds 1 automatic
Malayalam font keyboard layout
Acer aspire 5100 review
Nissan datascan 2-52 crack
Dragon ball z games for 360